Audio Visualization

A 3D scene with visual representations of both the amplitude and frequency spectrum generated from audio input using C# in Unity.

This project was inspired by a tutorial series made by PeerPlay.

I expanded on what I learned from the tutorial to create the frequency spectrum, waveform, and history visuals, and to create a smoother buffer on the audio sampling. The amplitude meters at the bottom of the screen, and their lighting effects were created using the tutorial.