In the "Object clipping" demo, the dither matrix's transparency threshold is compared to the object's model distance divided by the near plane distance. This results in a technique that would be interesting in third-person games, where objects may obstruct the view of the player model.
Object Clipping - Click here for Three.js DemoIn the "Fragment Clipping" demo, the dither matrix's transparency threshold is compared to the calculated distance of each object fragment divided by the near plane distance.
Fragment Clipping - Click here for Three.js Demo